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<p>Provides the base engines that interfacing GTGE users to hardware level abstraction. This package is the real "game engine" that interfacing between game and hardware-machine.</p>

<p>This package consists of :
<ul>
	<li>Graphics Engine ({@link com.golden.gamedev.engine.BaseGraphics}), the engine that handle graphics hardware rendering to the screen.</li>
	<li>Input Engine ({@link com.golden.gamedev.engine.BaseInput}), polling keyboard, mouse, etc, input device.</li>
	<li>Timer Engine ({@link com.golden.gamedev.engine.BaseTimer}) to synchronize game frame rate.</li>
	<li>Audio Engine ({@link com.golden.gamedev.engine.BaseAudioRenderer}), a simple abstraction to use audio hardware.</li>
	<li>I/O Engine ({@link com.golden.gamedev.engine.BaseIO}) provides the input and output of file system or data stream.</li>
	<li>Image Engine ({@link com.golden.gamedev.engine.BaseLoader}), the engine that handle image loading in the game.</li>
</ul>
</p>

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<h2>Package Specification</h2>

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<!-- For tutorials, examples, guides, and tool documentation, please see : -->
<h2>Related Documentation</h2>

<p>For how-to-use the engines tutorials, please see :
<ul>
	<li>Tutorial 6: <em>"Revealing the Engines Ability"</em> - <a href="../../../../tutorials/tutorial6.html" title="this option is enabled if only you read this API documentation right from downloaded GTGE Complete Pack">Offline Tutorial</a> | <a href="http://www.goldenstudios.or.id/forum/showthread.php?tid=53">Online Tutorial</a></li>
</ul>
</p>

@see com.golden.gamedev.engine.graphics
@see com.golden.gamedev.engine.input
@see com.golden.gamedev.engine.timer
@see com.golden.gamedev.engine.audio
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